Lecturer of Computer Science & IT
Since 2005, I have been doing research with immersive technologies, with a specific focus on virtual reality (VR). I firmly believe that these technologies have the potential to change the ways we work, play, and live, and I am passionate about realizing that potential.
As a researcher, my primary interest is the development of effective immersive tools and technologies, with the goal of transforming the way we work and live. My primary focus is virtual reality (VR), but also have Opinions about augmented reality (AR). (These are sometimes grouped under the term xR, but I prefer to refer to them as subtypes of mixed reality (MR).)
Within this relatively broad area, my specific interest is understanding how human users interact with and are in turn affected by experiences of immersive technology. (This can fairly be called "presence research," but I have some misgivings about the term "presence".)
Watch this space.
Skarbez R, Gabbard J, Bowman DA, Ogle T, Tucker T. Virtual replicas of real places: Experimental investigations. IEEE Transactions on Visualization and Computer Graphics. 2021 Jul 13.
Skarbez R, Smith M, Whitton MC. Revisiting Milgram and Kishino's Reality-Virtuality Continuum. Frontiers in Virtual Reality. 2021 Mar 24;2:27.
Skarbez R, Brooks F, Whitton MC. Immersion and coherence: Research agenda and early results. IEEE transactions on visualization and computer graphics. 2020 Apr 2.